Vertical Slice Released


Hello everyone,

I have been hard at work and it is finally time to release the vertical slice of the game. What that means is this build has all the features the full version of the game will have. Just with limited content. Of course implementing new features and revamping existing ones based on feedback is still something I'm looking for. But I am happy with the current iteration.

What's new:

  • Basic 'Attack' command is replaced with a unique skill based off the equipped weapon and rarity.
    • The idea behind this is to offer players an interesting choice when deciding on what weapon to equip. Instead of simply picking the item with the best stats, now players can weigh the decision of the type of attack the weapon has and if it is something that will fit with the character's build and style.
  • Death Penalty
    • More or less follows GW1 system. Max hp and max energy reduced. Only difference is the penalty decreases in increments of 15%
  • Faction Reputation system
    • Completing quests and killing monsters will reward reputation points. Reaching various tiers will grant access to exclusive items sold at the reputation merchant
  • Lore codex and collectibles
    • Throughout the game world you can discover books and locations. Doing so will add information of your discovery to the lore codex for you to read.
  • Weapon and Armor Crafting
    • A simple crafting system that will offer players a way to get the gear they want if loot drops are not kind to them.
  • Balance pass on loot and enemies
    • Difficulty should feel more balanced. This is still an area that is likely to need more work.
  • Bug fixes
  • Various other polish



    What's next:

    • Any important bug fixes that arise.
    • Now that all the foundation is laid, it is time to work on content! First up is professions. The goal is to implement all professions with related quests and skills in the current play area. 

    Files

    VerticalSlice.zip 970 MB
    Jan 18, 2020

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